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It accounts for nearly 70% of all Internet users. The overall revenue of my country's online gaming industry reached 218.96 billion yuan

Published: 2018-08-14 18:22:37 Views:

It accounts for nearly 70% of all Internet users. The overall revenue of my country's online gaming industry reached 218.96 billion yuan

Since the turn of the century, online games and the online literature and art they rely on, as a cultural and entertainment form of emerging media in the mobile Internet era, have been in the ascendant around the world. In 2017, the overall number of online game users in my country reached about 500 million, accounting for nearly 70% of all Internet users. The overall revenue of my country's online game industry reached 218.96 billion yuan, which is equivalent to the total global movie box office.

It should be pointed out that the average netizen’s concept of online games basically remains in the stereotype of entertainment. But in fact, the internal structure of online games has developed to a considerable extent and has rich connotations. For example, functional games are an extremely important part of online games. They are a type of game whose main purpose is to solve social and industry problems, but they are rarely known in the mainstream.


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